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Rigged models for maya
Rigged models for maya








I can see the mesh and joints in the outline view and I have tried moving the joints instead of the mesh, but they do nothing. XCode lets me move the xyz locators in the GUI and update scale but the model does not change. When I examine the model SCN in XCode (either in isolation or as a reference within another scene) I find that I cannot apply any translation or scaling. In Maya I add two joints to my sphere select the sphere and joints and export as above. However as soon as I add any animation or joints to my model I lose the ability to position and scale the model in XCode.

rigged models for maya

I can then drag that model into the ‘level.scn’, position and scale it as I’d expect. In Maya (2017) I add a simple sphere, export selection to FBX_DAE (COLLADA) file, drag it into the project in XCode and convert it to a SCN file. I can create a static model with no joints or animation that works: e.g.

rigged models for maya

I am attempting to experiment with Apple’s Fox game SceneKit example (link below) by adding a model with a simple animation like the ‘panda.scn’ and ‘walk.scn’ assets.










Rigged models for maya